Feedback Quest 5 - UI Designs


Just some UI designs inspired by the  feedback during Jam - none of these screens and concepts made it into the game yet.


Comments

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(+1)

The new design looks sleek, and for the loadouts, it's exactly the type of thing I had in mind, I can already see this adding new gameplay options and playthroughs.

Thanks for the reassurance :-)

My current list of rough ideas for that. If you have suggestions, you are welcome to add, would be really happy about this!

  • Patrolman (always have your weapons at hand in fights, get some bonus damage - burn more calories, get less energy from resting/sleep)
  • Cracksman (can break into cars and buildings with energy, scout bigger areas, can't sleep in buildings)
  • Chuck (start only with a knife, burn more calories, get less energy from resting/sleep - get a special shoutout when you win the game)