Update - What's new


Latest update contains lots of UI improvements based on feedback from the community.

I am also providing a Devlog dedicated to the Improve My Game Jam 31.

 Here are the most notable

  • The map can be zoomed in and out using the mouse wheel.
  • The viewport adapts to the resolution and orientation of the monitor.
  • Missing items are crossed out in the crafting menu.
  • When the actions Sleep or Rest are hovered, a preview shows their effect on hunger, thirst and energy.
  • Furthermore, these actions are no longer available, if a location is infested by rats.

Checkpoints

When reading a postsign, the game gets saved. When continuing the run at a later point, the most important properties get restored, like

  • Inventory items
  • Characters position on the map and Characters stats (health, energy etc.)
  • The in-game time,  including visual day and night feedback

Other stuff does not get restored for now. When continuing a run, all places and zombies will spawn again "untouched". Don't have to be a hacker to see the potential for making the game easier here - but that's fine. Game is in development, so do what ever feels cool to you :-)

Some smaller improvements and bugfixes

  • When your character runs out of items,  the time it  takes enemies  to finish you off, is much shorter now.
  • The weapon cards get removed when switching to crafting menu.
  • Drinking once from lakes and fountains quenches more thirst than before.

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