Feedback Quest 5 - Upcoming Improvements and Luring Minigame


In the coming update some bugfixes and the following improvements will be included.

More information for items in inventory

When hovering items in inventory, more information will be shown for the following types of items.

  • The item part of a crafting recipe
  • The item part of a cooking recipe

When the item is part of a crafting recipe, it offers to switch directly to the crafting menu.



An additonal stockpot icon is shown for items being  a cooking ingredient.


Vignette only shown  when health is low

The orange vignette is  now only shown when health is critically low -  other low stats will only show local warnings. This change improves the overall visibility.

 

Luring Minigame Concept

Luring a zombie will change from a 50-50 random success chance to a mini game players have to successfully complete.

In that mini game the attention of a selected zombie has to be raised over a certain limit to lure it successfully  into a 1:1 fight. The hands of the character bounce rapidly up and down while crossing an initially tiny Window of Attention. In that short right moment players have to press  the left mouse button to widen the Window. With every "fly-by" there is a chance to widen the Window even more -  up to the  limit where   the Zed is successfully  lured into a fight.

To make that task even tougher, a timer is running down at the bottom of card. When players  press the left mouse button outside the Window, the timer speeds up even more.


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