Feedback Quest 5 - Spreading Cards
Was optimizing the spread of Cards today. When players walk into a densly populated areas (typical examples are villages or camping places) a lot of Cards spawn at once. And because many locations around the character are really close, taking out the Cards of locations being further away isn't doing the trick here.
When too many Cards overlap each other, this is causing usability issues. Interacting with a particular Card of interest is becoming a frustrating jigsaw. Solving the problem isn't an easy task, as I want to avoid scrollbars or any kind of second level / nested UI concepts if possible.
I think I was pretty successful with my attempt. Game now limits the total amount of Cards being shown at once and spreads the Cards differently in favor of those being sorted at the end. There is a small risk that Cards of locations or zombies even in direct sphere of influence get hidden by this solution. But I will take the risk for now, and see, if this one is becoming a real problem.
Here are the results of my Before/After tests of some of the problematic areas. The improvements are quite significant - really happy with that.
The Train Accident (near the starting point)
Lake Camp Resort (the are with the most issues in that regards)
Center of Rocksprings
Billibalds Farm
9 Dayz
You have 9 days to reach a ship that will save you from the hell the world has turned into.
Status | Prototype |
Author | Humane Tiger |
Genre | Card Game, Survival |
Tags | Atmospheric, card-based, Crafting, Exploration, gathering, Hand-drawn, Loot, Post-apocalyptic, Zombies |
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