Feedback Quest 5 - CalamitysEchoes Twitch-Stream
9 Dayz » Devlog
Yesterday CalamitysEchoes was play-streaming 9 Dayz.
https://www.twitch.tv/videos/1916440249
For me this was an epic experience leaving a ton of valuable impressions, feedback, emotions, observations and ideas.
Today I compiled all of that in the following three groups.
Feedback from CalamitysEchoes and his fellow Stream participants
- Luring costs too much energy
- The vignette communicating low player stats causes visibility issues
- How much overall damage/health inventory items have in battle?
- It is hard to tell where your character is, it is all too small (zooming needed)
- Checking inventory during battles would be helpful (but also mentioned the downside of that)
- In populated places the Cards stack way too dense and are too hard to access (dropdown or scroll-through or scrollbar)
- Interacting with a weapon to see its damage/protection output would be helpful
- Having the weapons at hand in battles would be a fair change
- In cooking recipes, identifying some of the needed ingredients as well as the expected result is hard
- Does meat contain any liquid? (Goole says it does, around 75%)
- Occupations/career (providing choice of different characters having different stats/props)
- Journal (dialog/summary per day, finding notes in houses from other survivors)
- In-game Wiki for extensive Cooking and Crafting information
- Where are all the other survivors?
- Searching Zeds randomly spawns keys/lockpicks for locked houses (might be obsolete with fixing weapons durability)
- “Oh Tree gods, please!”
- Luring Zeds with items or sound devices (batteries) instead of investing energy – it shouldn’t be that costly to Lure
- Ovens and other equipment in Houses
- Provide a difficulty option
- Companions/survivors for advanced tactics in later maps and mission (ambush, stats improvement)
- Make the character feel more personal and relatable
- Check out the Don't Escape Trilogy
Collection of ideas based on the above feedback and from my observations
Only listing new ones here - all other feedback mentioned is already present on my 9 Dayz Milanote board.
- The “Luring failed” audio feedback alone is not enough information
- I will use the vignette only for low health – as this is the only real threat, for all other low stats I switch to a less obtrusive visual feedback
- Tutorial card text is covered partially by the upcoming action button, in one case this is leading to a wrong information
- Attack buttons and “Dangerous Search” buttons both have the same visual criticality, but they should be different
- Spawn a “Low Energy” tutorial card first time energy goes critical, explain the consequences and counter measures
- Spawn a “Cut & Cook” tutorial card first time a dead animal Card (duck/rat) is coming up
- Disable Cook button when there is nothing to cook
- Add cooking / crafting symbols to all relevant items (in inventory, in battle)
- In Game Editor, track the number of items in inventory over time and location (makes balancing easier) – would be nice if this could be tracked in real gameplays, asking for consent via opt-in?
- Find the Zombie Audiobook story that was written in diary style (“(Date), Dear notebook…”)
- Involve interested people in writing short survivor notes for the game, like they did in The Long Dark
- Continue the story when players reach the ship, there is a whole town on the map that is not accessible, maybe starting with a mission for collecting supplies so that the those on board have enough food for the journey
- Sacrificing items in Churches to please the Gods and change RNG for certain types of Cards (Gaya -> Plants, Mars -> Battles, ??? -> Buildings etc.)
- Make the tutorial run easier / more favourable
- Adding a doggy companion might be nice – me loves doggies!
Issues and bugs
- In first game the house was spawning broken rat cards, house itself was not marked as “infested” (missing icon) (around 01:20:00 in stream)
- Rats sometimes steal food but do not heal accordingly (check if this is intended)
- First Zed attack (running into them) is weaker than normal (check if this is intended)
- Starting from second fireplace, some images in the cooking options are missing
- The game breaker demon – is already fixed…
9 Dayz
You have 9 days to reach a ship that will save you from the hell the world has turned into.
Status | Prototype |
Author | Humane Tiger |
Genre | Card Game, Survival |
Tags | Atmospheric, card-based, Crafting, Exploration, gathering, Hand-drawn, Loot, Post-apocalyptic, Zombies |
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