Feedback from the #IMG27 Community
9 Dayz » Devlog
A collection of all the feedback I got during the IMG#27. I structured, shortened and sometimes rephrased the feedback to compile this comprehensive list.
TUTORIAL
- Perhaps a little linear tutorial at the start just to learn the basics would really help. Once game started I was a bit overwhelmed.
- The game (first battle) starts with a scripted trivial combat like in Pokémon.
GAME DESIGN
- Either a complete roguelike OR a completely designed “campaign”. But considering that the game wants to be hard and unforgiving, the way it is right now just feels very RNG-dependent.
- Not entirely sure if I like time passing by itself.
- It reminds me of Undertale with its "choice" mechanic.
USER INTERFACE
- UI can feel a little cluttered at times.
- It took me awhile to see where I was on the map, I noticed the trees before I noticed my player character, so perhaps a little effect on the player would make it very clear!
- I kind of wished I could zoom in and out on the map, also the icons are quite tiny.
MOVEMENT
- Movement was a little bit confusing until I realized W wasn't true north, at which point it made sense […] move one square at a time probably seems to be a good thing to enforce […] don't think it really needs redoing as a system as it is exactly what I would expect.
COMBAT
- I did not rush into combat ASAP because I was on the lookout for crafting a weapon […] now I see I started with the knife anyway and combat is a lot less scary than I thought.
- Using the items, you gather as a card deck during fights is a neat idea. For my taste, it has a little too many different systems going on all at once.
- You could add a bomb which kills all zombies around you without a fight.
- Some more game juice would really bump this up. some card shakes when shooting zombies with the shotgun would be cool.
GATHERING/LOOTING
- I think my biggest gripe with the game right now is that drops are randomized.
THUMBNAIL / PROMO
- The purple background doesn't match the color palette in-game and makes it look like some cheap Halloween flash game. I'd definitely also try and get some sort of card/paper aesthetic into the capsule.
PRAISE
Last not least a collection of all the encouraging and humble words you gave to me :-)
- The in-game polish and artwork look really great.
- The card design art and the map art are amazing! Really love the style.
- The UI is superb!
- Amazing polished game
- It is really good! I like the music and the art style.
- The gameplay is pretty intuitive!
- The art and gameplay is really unique. I like it a lot!
- Great level of complexity.
- I really love what you did.
- Very cool idea!
- The game feels so finished and polished. Keep it up :)
- Really neat idea and keep working on it!
9 Dayz
You have 9 days to reach a ship that will save you from the hell the world has turned into.
Status | Prototype |
Author | Humane Tiger |
Genre | Card Game, Survival |
Tags | Atmospheric, card-based, Crafting, Exploration, gathering, Hand-drawn, Loot, Post-apocalyptic, Zombies |
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- Devlog - New images and guaranteed weapon loot48 days ago
- Devlog - Improve And Repair WeaponsJul 07, 2024
- Devlog - Weapon UpdateMay 01, 2024
- Devlog - Character selectionApr 13, 2024
- Concept for showing weapons and upgrading statsApr 03, 2024
- Just a screenshotApr 01, 2024
- Devlog - Improve My Game Jam 31Feb 01, 2024
- Update - What's newJan 27, 2024
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