Escape the Cave
Escape the Cave is a Flappy Bird Alternative with a dark twist.
Find your way out of a dark, procedurally generated cave.
Be aware of your dwindling lights*
To recharge them, you have to collect light orbs coming across your way.
Play game in fullscreen mode (click bottom right icon).
Click inside the game to activate keyboard controls.
There is only one key SPACE (alternatives are W and ArrowUp key).
*Play the game in Firefox if possible.
Embrace the Darkness
The light orbs are faintly glowing even in the dark areas.
Playing the game in darkness will help spotting them early - making it easier to collect them.
In Chrome the light is not slowly dimming over time, but just "collapses" at one point. I recommend playing the game in Firefox, if possible.
Added the winning condition last minute and without testing. Turns out that it would have needed a small delay for accepting key inputs. As it is now, the win screen will only show up for a sec, as you probably will keep pressing a keys - which then triggers a new game start instantly.
For this Jam I was going solo. All the art assets are hand-drawn with ♥ and passion by me, Humane Tiger.
I develop with non-canvas web standard technologies - HTML, CSS and JavaScript. I am using no frameworks - it's all native code written with VSCode.
Music by nojisuma from Pixabay
SoundFX from mixkit.co
Sound Effect from Pixabay
Sound Effect from Pixabay
Status | Released |
Platforms | HTML5 |
Author | Humane Tiger |
Genre | Platformer |
Tags | Dark, Flappy Bird, Halloween, High Score, Short |
Development log
- Post Jam VersionOct 28, 2023
- Announcement for the post-jam updateOct 25, 2023
Comments
Log in with itch.io to leave a comment.
I really like your art style. Do you usually work on your projects all by yourself ?
Hi Nielisson, thank you for your compliment - it means a lot to me, as your art is so outstandingly good.
I am happily iterating between solo projects and team work. They both bring their own charme and struggles. When scanning my releases, I think it is roughly 50:50.
In team projects I almost always stepped into my art shoes, but there are exceptions. The trouble with being the artist in teams: You depend heavily on the devs motivation and skills. Had quite a lot of Jams, where we didn't manage to publish anything.
But there are great examples of team projects I am very proud of, like:
https://ohoodie.itch.io/cardening
https://flavedogame.itch.io/cozy-tetris
https://humane-tiger.itch.io/little-shops-of-murder
You did a lot of team projects as well. What are your experiences?
ahh I loved those games ! I love this cosy/chill vibe of the graphics/gameplay. Add me on Discord. It's "niesso" :)
Wow!! Loved the visuals. But the hitbox of the firefly is kinda small and don't actually match the sprite.. but overall a great and fun experience..
Thanks :-) You are right, the firefly hitbox is smaller than the actual sprite. And for the light orbs the hitbox is slightly bigger. Both intend to make smaller player mistakes more forgiving. (And it makes implementing the collision detection much easier and more performant. Was doing this part myself)